News: Whitestar PVP Server Build Teaser

Whitestar PVP Server Build Teaser

Still working on mega project builds. This one is going into my own PVP server which (will) contain 4 theme'd biomes inside of a 155m sphere - inside of a 255 meter containment sphere inside a 1000m+ void. The outer sphere acts as both artificial sunlight and a drop-death height of 50m. 4 more outer panels to go (water and lava) and it's ready for interior work and redstone - including command-block powered proximity traps that don't have any triggers marking them as well as hidden walls that will 'unzip' when you find them. These along with many many features I've come up w/while doing this block-by-block - no worldedit. This build started late October 2013. It's probably going to top-out at 1 million blocks in all.

There's also this earlier teaser when the framework and 2 outer (lava) panels were completed 6 months ago :

I'll post more milestone videos and an announcement when the PVP server is configured and up-and-running.

Also here's a screenshot of the latest progress :

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Lovin' it! Keep it going and if you don't want to pay for a server then I can see if I can add it to our server as a PVP mini-game!

ty for the server invite - but this thing is going to need some hard-iron and my dev-group has capacity and overhead to burn. Mostly I need my own space because I need a view that provides 16 chunks - (at least 12 for viewing everything in the main sphere) - all the other servers clipped at 6 chunks tops (horrible limitations).

It's a resource hog and-a-half, but the scale of the thing is as important visually as well as practically (for hosting several games at once or various modes - like runningman, team pvp, or just single-player 'escape').

Finally, even if I keep the command blocks linked to a single clock - there'd still be lag from all the tracers running across those massive distances involved - so I need to have clocks per command block (and there'll be many and just about all servers are clock-hostile).

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