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Final Update for Capture the Flag Prior to Release! It's Almost Done!!

A stone pathway leading to a castle, surrounded by greenery and trees.

Yes! soon I will be able to log in more as I untie the shackles this map has placed on me in the time leading up to its eventual release and log in once in a while!

RELEASE DATE

Early August!!

STILL TO DO

-Complete timer (simple, just have to do it)

-Hook up bases to score tallies with time as a conditional (score over time mechanism relative to bases)

-Connect a number of redstone devices together (obvious)

-Redo item inventories (for classes)

-Add some traps! >:)

-Get this thing beta tested

-Upload that shiz

The general idea is it's the END vs the NETHER in a battle that crosses worlds and boundaries. You will fight for your team and based on the maps design there really is no limit to how many people can play at once, the more you have playing the better the experience!!

Larger teams make for a more interesting game! The time limit is customizable and the number of players determines how many spawns each team gets. Bases are claimed by pulling levers (an attempt to make the redstoning as simple as possible)

Objective points are littered all over the map and essentially are a way to add to the trickle score.

A video to document the progress. If you want to see the update file, see this link

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